We chose this game over the other games because we felt it had the most replay ability, very little downtime, and had the perfect amount of randomness and chaos to keep the game interesting, yet light and simple. Mike's card game about matching the country to it's correct continent was too simple and did not have much replay ability once the players caught on to where all the countries were located. Christian's game about trying to avoid sinking your boat had a great concept, but too chaotic to be a game you could relax and enjoy. Jeff's game about being a high school student trying to reach a particular goal had a great theme, but the mechanics would have required too much downtime. Therefore, we chose Shop Til' You Drop.
Today we discussed how we could change and improve on some aspects of the game. The parameters of the game are that a player can only win if he or she spends the EXACT budget; no more, no less. If a player has a five hundred dollar budget, and the player has "spent" four hundred and eighty dollars, the player cannot buy an item for twenty-five and must pass on buying that item. We have also decided to add more actions to the cash cards to improve on the variability and randomness of the game, such as percentage discounts (50% off) and money off ($10 off) on items. We also discussed adding actions that would hinder a player's performance in the game, such as trading items, or having to give your item cards to other players for holidays or birthdays. Hopefully we can evaluate and elaborate on these suggestions more next week!
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