Wednesday, September 19, 2012

9/19/12

          This week we made some great progress on our game, "Shop Til' You Drop".  In class we were able to build upon our expanding base of knowledge of game design.  This week we learned core mechanics and the difference between formal and dramatic elements in games.  After we discussed the aforementioned terms we had a group discussion and tried to implement new elements and expand upon our game.
          The core mechanics of our game as of know are as follows;
1. Each player gets five cash cards to start.
2. 1 player draws a card to determine the spending budget prior to the game starting.
3. Each turn a player can draft a new cash card from a set of four or select a card at random from the pile of cash cards.
4.  Each player can purchase one item if they have the exact amount of cash that the item costs in some combination of the bills in their hand.
         The formal elements of the game are described in part by the core mechanics of the game.  The dramatic elements of the game were a main topic of discussion amongst our group today.  As a group we tried to decide what would be the best story for the players of our game to take part in.  The ideas we came up with include;
1. A shopping spree in which the winner is the only player that gets to keep the items they purchase
2. Shopping for gifts for the holidays.  There can be different people you need to buy gifts for.  Each player could have to draw from another pile to find out who they have to buy gifts for and maybe even what items these people want as gifts.
3.  The players are trying to buy stuff to furnish their college room or home.
The winner of our game is still the player who spends the exact amount their budget is before the other players.
          Our group meeting also saw the creation of a facebook group for our group members to discuss the game, and added a receipt style score sheet that would allow each player to keep track of how much money they have spent during the game.

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